Magic Resistance Guide

TL;DR

When you cast a spell on an NPC, a resistance check determines if it lands. Your Hit Ratio (Magic Skill + MAG above 50 + gear) is compared against the NPC's Magic Resistance (MR): (HR / MR) × 50, clamped 15%–99%. MAG 50 or below adds nothing. Endgame bosses (MR 100) need HR 198+ for 99%.

The Hit Chance Formula

When you cast a spell, a resistance check determines if it lands. This is separate from the casting success check — even if you successfully cast the spell, the target can still resist it.

Hit Chance = (Your Hit Ratio / NPC Magic Resistance) × 50

Clamped between 15% (minimum) and 99% (maximum)

Your Magic Hit Ratio

Your Hit Ratio is calculated from three sources:

SourceHow It WorksExample
Magic SkillYour Magic skill level is the baseSkill 100 = base 100
MAG StatOnly counts above 50. Each point over 50 adds +1. MAG ≤ 50 adds NOTHING.MAG 100 = +50
AddAR (gear)Attack Rating bonus from equipped gearVaries
Your HR = Magic Skill + (MAG - 50 if MAG > 50) + AddAR
Important: MAG 50 or below is a hard threshold — it adds absolutely nothing. A character with MAG 1 and MAG 50 have the exact same magic hit chance. Every point above 50 matters.
Magic Hit Calculator
Your Hit Ratio: 150 — Hit chance vs NPC (MR 100): 75%
Endgame Target: To reach 99% against MR 100 NPCs, you need HR 198+. That means Magic Skill 100 + MAG 100 + at least 48 AddAR from gear.

Your Magic Resistance (PvP Defense)

When another player or NPC casts a spell on you, your Magic Resistance determines how often you resist it.

SourceHow It WorksExample
Magic-Resistance SkillYour Magic-Resistance skill level is the baseSkill 100 = base 100
MAG StatOnly counts above 50. Each point over 50 adds +1. MAG ≤ 50 adds NOTHING.MAG 100 = +50
AddMR (gear)Magic Resistance bonus from equipped itemsVaries
AddResistMagicAdditional magic resistance from buffs/effectsVaries
Your MR = Magic-Resistance Skill + (MAG - 50 if MAG > 50) + AddMR + AddResistMagic
Magic Defense Calculator
Your MR: 150 — Attacker hits you 50% of the time
Note: Unlike physical DR, magic resistance uses the same stat (MAG) for both attacking and defending. A high-MAG mage is both harder to resist AND harder to hit with magic.

NPC Magic Resistance Table

Magic Resistance for every NPC. Use the calculator above to check your exact hit chance — just copy the MR value into "NPC Magic Resist".

Low Level (10–20)

NPCMRDifficulty
Slime5Easy
Rabbit5Easy
Cat20Easy
Giant-Ant10Easy
Amphis20Easy
Orc25Easy

Mid Level (20–40)

NPCMRDifficulty
Zombie30Easy
Scorpion30Easy
Skeleton40Easy
Orc-Mage45Medium

Mid-High Level (40–60)

NPCMRDifficulty
Clay-Golem50Medium
Stone-Golem50Medium
Hellhound60Medium
Giant-Frog60Medium
Cyclops65Medium
Troll60Medium

High Level (60–90)

NPCMRDifficulty
Beholder70Hard
Cannibal-Plant70Hard
Orge70Hard
Mountain-Giant75Hard

Endgame (90+)

NPCMRDifficulty
Liche75Hard
Stalker80Hard
WereWolf80Hard
Dark-Elf60Medium
Ettin90Extreme
Demon100Extreme
Unicorn100Extreme
Gagoyle70Hard

Bosses

NPCMRDifficulty
Hellclaw100Extreme
Tigerworm100Extreme
Wyvern100Extreme
Fire-Wyvern100Extreme
Abaddon100Extreme

Apocalypse Monsters

NPCMRDifficulty
Barlog90Extreme
Centaurus100Extreme
Claw-Turtle80Hard
Giant-Crayfish60Medium
Giant-Lizard90Extreme
Giant-Plant70Hard
MasterMage-Orc100Extreme
Minotaurs60Medium
Nizie90Extreme
Tentocle65Medium

Special / Other

NPCMRDifficulty
Rudolph60Medium
DireBoar70Hard
Frost75Hard
Ice-Golem65Medium
Crops5Easy
Town Guards100Extreme

Crusade Units

NPCMRDifficulty
Archer Guard Tower30Easy
Cannon Guard Tower30Easy
Mana Stone30Easy
Detector Tower30Easy
Catapult50Medium
Light War Beetle100Extreme
Grand Magic Generator30Easy
Gate100Extreme

Quick Reference: HR for 99% by MR Tier

Required HR = 1.98 × NPC MR
NPC MRHR for 99%Example Build
25 or less50Skill 50 alone
5099Skill 100, MAG ~50
65129Skill 100, MAG 79
75149Skill 100, MAG 99
80159Skill 100, MAG 100, +9 AddAR
90179Skill 100, MAG 100, +29 AddAR
100198Skill 100, MAG 100, +48 AddAR